Tuesday, April 29, 2008
Journey of a Thousand Miles
On the advice of my brother I have changed the name of the blog to something more generic so I can keep the blog once the winter has passed. You will be hearing from me soon. I want your ideas.
Tuesday, April 22, 2008
Winter Of Testing
Wow, my "Google Summer of Code" application was accepted. My inbox has been flooded with congratulations and introductions from people from all over the world, who likewise were accepted in the program. Brazil, China, Russia to name just a few places. Hundreds of people excited about being sponsored to work on a project that interests them "over the summer". I live in Australia, and summer has just ended; no more morning swims, I will leave that to the diehards. Winter is here and it looks like I will spend it underneath a blanket at the keyboard.
For my GSOC project I will be extending the coverage of tests in pygame. With Py3K on the horizon and lots of other pygame ports in conception it's critical to get more tests in place. I will be extending the unittests and implementing some speed regression tests. Also, I will develop some interactive tests for things that are difficult/impossible/notWorthTheTime to test automatically.
My general strategy will be "breadth first", cycling through the modules. As time allows I will pinpoint target modules for intensive testing based on community feedback. I look forward to working with the PyGame community and welcome any ideas and advice.
For my GSOC project I will be extending the coverage of tests in pygame. With Py3K on the horizon and lots of other pygame ports in conception it's critical to get more tests in place. I will be extending the unittests and implementing some speed regression tests. Also, I will develop some interactive tests for things that are difficult/impossible/notWorthTheTime to test automatically.
My general strategy will be "breadth first", cycling through the modules. As time allows I will pinpoint target modules for intensive testing based on community feedback. I look forward to working with the PyGame community and welcome any ideas and advice.
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